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WebSocket SignalR 2 Unity 2018 .Net 4.x

WebSocket SignalR 2 Unity 2018 .Net 4.x

結論:

1.下載以下兩個套件

Microsoft.AspNet.SignalR.Client

Newtonsoft.Json

2.提取Dll

下載的.nupkg改成.zip後解壓縮

把 \lib\net45\*.dll 放進Unity專案\Assets\Plugins

Ex:newtonsoft.json.12.0.2\lib\net45\Newtonsoft.Json.dll

3.建立\Assets\link.xml

<linker> <assembly fullname="System.Core"> <type fullname="System.Linq.Expressions.Interpreter.LightLambda" preserve="all" /> </assembly> </linker>

4.建立Script

async void Start() { var hubConnection = new HubConnection("http://192.168.0.62:7800/"); IHubProxy _chatHubProxy = hubConnection.CreateHubProxy("ChatHub"); chatHubProxy.On<string,string>("BroadcastMessage", (cname, message) => { // do something Debug.Log($"{cname} say {message}."); }); // connect await hubConnection.Start(); // send something to server await _chatHubProxy.Invoke("Send", "JAKE","測試訊息" ); }

5.確認腳本執行版本與API相容性是 4.x

1560928740 73125

SignalR Client API 相關說明文件請到下面連結查詢

ASP.NET SignalR Hubs API Guide - .NET Client (C#)

參照: 在 Unity 中使用 .NET 4.x

測試環境: Unity 2018.3.7f1

Jakeuj

PS5

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  • Unity

  • WebSocket

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13 October 2025